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Gotta Catch'Em All Online

Whenever I come to talk about my thesis, I start worldwide in this way:"I do a thesis on Pokémon". This does not miss amuse my interlocutor. It must be stated that a priori, it's not the object that is. People of my generation normally feel nostalgic. Others, older, think of Pokémon GO, with varied attitudes. For my own part, when I played Pokémon that a lot in my childhood, my interest for the franchise had been renewed by nostalgia thanks to the emulators, and I became again what one can predict a lover of Pokémon. However, my academic interest in franchising began at the beginning of my Master 1, when I decided to write a memoir on"ROM hacking" at a community of Pokémon lovers. A brief record of this Pokémon franchise . Even the Pokemon franchise was born in 1996 in Japan as a video game released by Nintendo on the Gameboy console. Even the Pokémon Green / Red games (Red and Blue in the remaining part of earth, one or two decades later, at a slightly redesigned version) have set the basis of a franchise that has appeared on many media: animation, playing cards and arenas... planes. To fly into other skies such Team Rocket. In the event the franchise has its own ups and downs especially in terms of game sales, revenue are often in tens of millions around the world, at least for the games of the"main series", that is obviously say those who follow the version of their first games. Indeed, despite having a continuous renewal of the franchise and video games over the years (which is one of the things of my thesis), the recipe remains the same: an 11-year-old boy goes on an adventure in a world populated by animals called pokémons (yesI compose pokémons to talk about the critters, it is my blog and Nintendo has no energy here, well, maybe not on this ). He captures it to form a team and fulfill his Pokédex, a kind of electronic encyclopedia, thus participating in a quest for scientific crowdsourcing for a professor who matches his job (after all, it's he who gave him his first pokemon). But most importantly, he makes them fight badges and take up the struggle ofPokémon League, which is composed of beating a elite to become a Pokémon Master. And during his experience, he is forced to reevaluate an organization's plans. The leaders of the various malicious organizations mimicked to imitate the way to move the"Team Skull" caricature of"thugs" present in the latest games. Regarding the recent record of Pokémon, the less adept have heard about the occurrence of summer 2016, I don't talk of the tune Lean , but of course Pokémon GO. This game won't necessarily occupy a significant place in my thesis, however, has demonstrated that the craze for your franchise is still existing (and perhaps just a little cleavage). Pokemon and the hunt. When I first decided to operate on Pokémon in the close of the summer of 2016, one of the very first things that I did was go to Google Scholar to"buy" academic posts that talk about it. Imagine my surprise when I discovered the initial links were all about a gene involved in the creation of certain cancers (Nintendo also place pressure on investigators to change the name, they didn't had to appreciate their brand is related to cancer). Afterward my disappointment when I realized there was almost no report or publication about Pokemon. Ultimately though, some articles on Pokémon GOwithin the discipline of public health, lawenforcement, and again, at the time, it was mostly proto-articles of two pages. Further studies have made me find the presence of a single academic publication about Pokémon edited by Joseph Tobin, that, visionary, announced in 2004 the autumn of Pokémon (I do not care, but kidding aside, I highly suggest it, it is in references at the conclusion of the essay ). Oh, and a post also, if we put people on Pokémon GO aside . How is it, the very best franchise in the entire world does not interest the academic world in any way? Naturally, this isn't a legitimate cultural function, however cultural studies, particularly the fan studies that followed, together with writers like Henri Jenkins on the front lines, are considering much more popular cultural objects, have attempted with greater or less success to legitimize them. An individual can come across a convincing excuse in my opinion from the report of some communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, that, starting from the observation that"game studies" (in social sciences) are in fact virtually"WoW studies (studies on World of Warcraft), proposes that the very low assortment of games analyzed is mainly because of two factors. The researchers also study the games that interest them, to start with, and so the matches that they played, and also the"path dependence", which is to say in this circumstance the greater simplicity of analyzing an object / topic already well marked by study rather than advance blindly, which consolidates the place of WoW. Another factor is the fact that, by its MMORPG status, WoW is a privileged object to the social sciences. I believe that this reasoning can be extended to"fan studies", particularly since, initially, they had been the work of passionate men and women who wanted to defend the validity of the own object. Also, if I am now studyingPokémon is partly because I grew up with it and I am a fan of it. So perhaps if Pokémonhas been studied very little up to now, it is because the (ex) Pokémon lovers were largely still studying. This could be evidenced by the recent thesis of Fanny Barnabé of this University of Liège, which deals quite extensively with activities and productions of Pokémon lovers (available at the close of the report, and which I strongly advise youpersonally, it is very pleasant to read). Pokémon fans Online. It is precisely to the productions and the action of the lovers and the broader public (a distinction which I will grow after ) of Pokémon on the internet that I especially want to be interested. Since I have the belief that it is central in this franchise's creation and in its own diffusion. When I was a little detached myself from the internet sphere Pokémon being fascinated in practices Pokémon in playon a handheld, largely in teens to start, the role of the web and particularly the fans productions has become fundamental again. Pokémon is anywhere. In the feeling that we could have discovered it during the Pokémon GO hype . But in the sense that we can find Pokémon anyplace, and so long as we are involved in some social networks very youthful, references are very common. Anthology.

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